EP00 9 + EP01 9 + EP02 9 + EP03 9 + EP04 9 + EP05 9 + EP06 9 + EP07 9 + EP08 9 + EP09 9 + EP10 9 shots · 99 total · 21:9 · Montage

Montage List

Storyboard

All project scenes in one timeline (99 shots across 11 episodes). Paste text from ChatGPT / Notion to fill Time, Visual, Camera and Sound.

TimeShotVisual / ActionCameraSound00
Duration

Seedance 2.5: one continuous 30s generation · 720 frames @ 24fps

Global references

@Global1–@Global4 · upload location, style and storyboard masters
  • @Global1MASTER LOCATION

    Architecture, room geometry, furniture, spatial relationships

  • @Global2MASTER VISUAL STYLE

    Lighting, materials, colors, atmosphere, cinematic grading

  • @Global3MASTER STORYBOARD MOOD

    Narrative rhythm and shot variety — reinterpret angles, keep story beats

  • @Global4MASTER STORYBOARD PART 02

    Optional secondary storyboard board

Global character references

@Hero1–@Hero2 · upload character identity locks
  • @Hero1CHARACTER 01 · Woman Leyla

    Face, body, wardrobe and identity lock for Leyla

  • @Hero2CHARACTER 02 · Man Adam

    Face, body, wardrobe and identity lock for Adam

Extra references

Images 0/50 · Audio 0/3 · Videos 0/3
Images 0/50
    Audio 0/3
      Videos 0/3
        Seedance 2.5
        # PROJECT — HALLOWEEN MARKETING
        # CINEMATIC MASTER PRODUCTION PROMPT
        
        TASK:
        Generate a 30-second cinematic supernatural horror film following the exact 1-shot storyboard sequence.
        
        The film must feel like a professionally directed Hollywood production, not a slideshow of animated images.
        
        Each shot must contain purposeful physical action, intentional camera movement and precise cinematic editing.
        
        ==================================================
        01 — VIDEO SPECIFICATIONS
        ==================================================
        
        MODEL: Seedance 2.5
        DURATION: 30 seconds
        FORMAT: 21:9 cinematic
        FRAME RATE: 24 fps
        CAMERA LOOK: ARRI ALEXA 35
        STYLE: Photorealistic cinematic live-action
        GENRE: Supernatural horror / Poltergeist
        LIGHTING: Realistic practical lighting
        COLOR: Deep shadows, warm interior highlights, cinematic contrast
        AUDIO: SFX and environmental sound only
        MUSIC: None
        DIALOGUE: None
        
        Maintain realistic textures, materials, shadows, lens response, motion blur and depth of field.
        
        ==================================================
        02 — INPUT REFERENCE SYSTEM
        ==================================================
        
        GLOBAL REFERENCES:
        
         = MASTER LOCATION
        Absolute authority for apartment architecture, room geometry, furniture placement and spatial relationships.
        
         = MASTER VISUAL STYLE
        Authority for lighting, materials, colors, atmosphere and cinematic grading.
        
         = MASTER STORYBOARD MOOD
        Use as a reference for narrative progression, atmosphere, visual rhythm and shot variety across shots 01. Reinterpret each shot with fresh camera angles, framing and composition while preserving the story beats, character identities, location and architectural continuity. Do not copy the reference panels one-to-one or recreate their exact compositions.
        
        GLOBAL CHARACTER REFERENCES:
        
         = CHARACTER 01 · Woman Leyla
        Identity lock for the primary character — face, body, wardrobe, age and silhouette across all shots.
        
         = CHARACTER 02 · Man Adam
        Identity lock for the secondary character — face, body, wardrobe, age and silhouette across all shots.
        
        INDIVIDUAL SHOT REFERENCES:
        
          = SHOT 01
        
        REFERENCE CONTROL:
        
        Individual references define the initial
        composition and camera perspective.
        
        Camera movements may evolve naturally
        from the reference framing.
        
        Preserve architecture and spatial continuity
        throughout the movement.
        
        Animate the existing composition rather than inventing an unrelated shot.
        
        Do not reinterpret or redesign the references.
        
        Every shot must include TIMING with:
        hold / delay before the event, the motion beat, and the final resting state.
        
        ==================================================
        REFERENCE SCOPE & ISOLATION
        ==================================================
        
        GLOBAL REFERENCES:
        
         — LOCATION MASTER
        Scope: ALL SHOTS
        Use for: Architecture, geometry, room layout,
        furniture identity and spatial relationships.
        Do not copy its camera composition into
        individual shots.
        
         — VISUAL STYLE MASTER
        Scope: ALL SHOTS
        Use for: Lighting aesthetics, materials,
        color grading and cinematic atmosphere.
        Do not copy its camera angle or composition.
        
         — STORYBOARD MOOD
        Scope: SHOTS 01
        Use for: Narrative progression, atmosphere,
        visual rhythm and shot variety.
        Reinterpret with fresh camera angles and framing.
        Do not copy panels one-to-one or recreate
        their exact compositions.
        
        GLOBAL CHARACTER REFERENCES:
        
         — CHARACTER 01 · Woman Leyla
        Scope: ALL SHOTS where this character appears
        Use for: Face, body proportions, wardrobe,
        hair and identity continuity.
        Do not copy its camera framing into shots.
        
         — CHARACTER 02 · Man Adam
        Scope: ALL SHOTS where this character appears
        Use for: Face, body proportions, wardrobe,
        hair and identity continuity.
        Do not copy its camera framing into shots.
        
        INDIVIDUAL SHOT REFERENCES:
        
        
        Each reference controls ONLY its assigned shot.
        
        For each shot:
        1. Establish the composition from its
           individual shot reference.
        2. Maintain the environment from .
        3. Apply the visual style from .
        4. Lock character identity from  / 
           when that character is visible.
        5. Follow the assigned storyboard action.
        6. Animate according to the camera and
           action instructions in the shot timeline.
        
        REFERENCE ISOLATION:
        
        Do not use an individual shot reference
        to change the composition of another shot.
        
        Do not transfer objects between references
        unless required by the narrative.
        
        Do not combine multiple shot compositions
        into one frame.
        
        Do not average or blend camera viewpoints.
        
        GLOBAL references control consistency.
        LOCAL references control shot composition.
        
        When visual references conflict:
        - Shot framing: individual reference wins.
        - Architecture: location master wins.
        - Lighting style: visual style master wins.
        - Shot sequence: storyboard wins.
        - Motion: individual shot instructions win.
        
        ==================================================
        03 — GLOBAL SCENE LOCK
        ==================================================
        
        One apartment. One continuous supernatural event.
        
        Preserve exactly:
        - Architectural geometry
        - Room dimensions
        - Doors and windows
        - Furniture positions
        - Wall and floor materials
        - Existing objects and decorations
        - Spatial orientation
        - Character appearance
        - Lighting continuity
        
        All 1 shots take place within the same physical environment.
        
        Objects must remain spatially consistent across consecutive shots.
        
        The apartment must never transform or change its layout.
        
        ==================================================
        04 — CINEMATOGRAPHY
        ==================================================
        
        Professional cinematic camera language.
        
        Use a deliberate combination of:
        - Wide establishing compositions
        - Medium cinematic framing
        - Intimate close-ups
        - Low-angle tracking shots
        - Slow controlled dolly movements
        - Subtle pans and tilts
        - Motivated focus pulls
        - Selective dynamic camera movement
        
        Camera motion must feel physically operated.
        
        Prefer smooth, deliberate movements.
        
        Avoid excessive handheld shake, random zooms and unnatural camera acceleration.
        
        Every camera movement must support the action.
        
        Maintain consistent screen direction.
        
        Use cinematic cuts motivated by movement, impact, sound or narrative progression.
        
        Never simulate a slideshow by simply zooming into still images.
        
        ==================================================
        05 — STORY STRUCTURE
        ==================================================
        
        ACT 01 — THE APARTMENT FALLS SILENT
        00:00–00:03
        
        ACT 02 — THE INVISIBLE PRESENCE
        00:03–00:14.3
        
        ACT 03 — SUPERNATURAL ESCALATION
        00:14.3–00:20.3
        
        ACT 04 — THE SUDDEN SILENCE
        00:20.3–00:25.5
        (candle-only lighting; freeze; extinguish with visible smoke)
        
        ACT 05 — THE FINAL REVEAL
        00:25.5–00:30
        (flashlight rotates physically; CUUB from hand shadows only)
        
        The emotional progression must be continuous:
        
        Normality → Suspicion → Fear → Chaos → Absolute silence → Final reveal.
        
        ==================================================
        06 — SHOT-BY-SHOT TIMELINE
        ==================================================
        
        SHOT 01 — EXIT & LIGHT SWITCH
        TIME: 00:00–00:01.5
        REFERENCE: 
        
        FRAMING:
        Medium shot from behind the character.
        
        VISUAL:
        A person exits the apartment and reaches toward the light switch.
        
        ACTION:
        The character switches off the light while leaving.
        
        CAMERA:
        Subtle, controlled push-in toward the hand and switch.
        
        TIMING:
        0.0–0.8: Hold — character reaches toward switch.
        0.8–1.2: Light switches off.
        1.2–1.5: Final resting state — movement completes.
        
        SFX:
        Footsteps, quiet room ambience, synchronized switch CLICK.
        
        TRANSITION:
        Hard cut to the closing door.
        
        ==================================================
        07 — INTER-SHOT CONTINUITY
        ==================================================
        
        Treat the entire film as one connected physical event.
        
        Preserve camera and subject screen direction between related shots.
        
        Maintain object identity and consistent room geometry across cuts.
        
        Camera movement should connect naturally between shots.
        
        Use match-on-action transitions when the action continues across an edit.
        
        Respect the final spatial state of each shot.
        
        A cut may change camera position, but must not change the environment or physical arrangement arbitrarily.
        
        No teleporting furniture.
        No unexplained object duplication.
        No inconsistent architecture.
        
        ==================================================
        08 — MOTION & PHYSICS
        ==================================================
        
        All object motion must have believable inertia, acceleration and deceleration.
        
        Supernatural forces remain invisible.
        
        Objects should appear affected by physically coherent, invisible forces.
        
        Avoid random chaotic movement unless specified in the climax.
        
        Maintain realistic contact shadows and object reflections.
        
        Movement must be visually continuous and spatially believable.
        
        ==================================================
        09 — SOUND DESIGN
        ==================================================
        
        No music.
        No dialogue.
        No narration.
        
        Use only:
        - Environmental room tone
        - Footsteps
        - Fabric movement
        - Furniture movement
        - Object impacts
        - Glass and water
        - Electrical clicks
        - Low-frequency atmospheric effects
        - Candle and flashlight sounds
        
        Synchronize every sound with the corresponding visual event.
        
        Build tension through the progressive layering of physical sounds.
        
        The supernatural climax must contrast strongly with the sudden silence that follows.
        
        Never add a musical soundtrack.
        
        ==================================================
        10 — FINAL QUALITY CONTROL
        ==================================================
        
        Follow the precise 1-shot timeline.
        
        Preserve the assigned image reference for every shot.
        
        Maintain cinematic visual continuity.
        
        Use purposeful camera movement.
        
        Preserve location geometry and materials.
        
        Maintain recognizable objects between shots.
        
        Ensure synchronized visual and audio events.
        
        No unnecessary slow motion.
        No random camera movement.
        No morphing architecture.
        No character deformation.
        No additional objects.
        No inconsistent lighting.
        No arbitrary scene changes.
        No music.
        No subtitles.
        No text overlays.
        
        The final result must feel like one coherent, professionally directed 30-second supernatural horror film.